
Open gate, let enter warrior, close gate to enclose the warrior, then only the warrior break the crystal, then get berzerk, wait berzerk end, open gate or next gate, and so on.Īnd no need of blunt, perhaps blunt more efficient but spear can break the crystals too.Often, the end of a relationship is accompanied by such familiar, cliché-ridden sentiment as "It's not you, it's me", "You're still my best friend" or "I love you, I'm just not in love with you". I'm starting wonder if BLG1 had really that good combats overall (BLG1 certainly had more very irritating combats but I feel it had many more interesting real combats, could be just the difficulty difference)?ĮDIT: For Adamating, tedious and long but working solution against berserk spell when you don't have any special spell to help. And again, for pure combat design, it seems weak, but could be in part because I stick to default difficulty when it's probably too easy for standard combats. In general it's not that bad, more that many combats have some small annoying points.
#Blackguards 2 map plus
Long tedious basic puzzle plus short dull combat, bad stuff. When you really can start combat it's just a tedious basic combat. For now the most annoying combat, too long, it's passive in a long part that is just resist and progress in the basic puzzle. But yeah it's also because of some streamlining and some dumbing down (there's dumbing down in comparison of BLG1 but it's not a dumbing down game) The cause is the better writing, easier default difficulty, much more equipement choices, freedom of character building, good game flow. In comparison to BLG1, its gameplay is probably more fluid, lighter and captures better the attention. The writing is certainly quite improved and quite good.ĮDIT: For now I like the game, as BLG1, BLG2 cumulate slight irritating points, but has less very irritating points than BLG1. On two points BLG2 does better, not BLG1 for writting.įor now good game but too many little irritating points. I also disagree that the gameplay is annoying, for me Skyrim gameplay is much more annoying past the tourism value, that is combats of Skyrim are tedious stuff past the discovery time and main story and stories are most tedious and half interesting. The problem is some get too long for their contents, and elements like I quoted above a slightly irritating, and the game that spawns new rules during a combat is a bit tedious. Now I disagree with OP, the combats aren't repetitive because of the effort to design different stuff for each coimbat. If rules was clear at start of combat, I think those combats with infinite spawning would be better.Īs the game default difficulty is now rather easy unlike BLG1 all those mechanism that surprise the player during the combat, make combats quite longuer and then sometimes tedious. If they tried have some combats with a Space Hulk approach it's mostly failed and allways a bit wrong because of not being clear about what is infinite spawning. It generates little frustration that let you feel you lost your time. I quoted the AI has sometimes totally absurd behavior I don't remember this in BLG1, eventually it's linked to cover system.Ībout enemies that keep spawning, that is infinite spawning, the main problem is the game isn't clear about what is spawning and what is infinite spawning.

#Blackguards 2 map full
Yeah looks like DA2 sometimes, it's intriguing to quote the inability to design interesting combats without either, excessive spawning, enemies auto full free healing at each turn, and even infinite spawning.
