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Hopiko game
Hopiko game










hopiko game

Its time to hook up your power gloves and save your HoPiKo brothers + 2,000,000 downloads across all.

hopiko game

Jump from platform to platform avoiding death, exploiting shortcuts and ripping. The evil Nanobyte virus is out, gaming is over. HoPiKo is an intense speed run platformer where you get to save gaming. It’s time to hook up your power gloves and save your HoPiKo brothers + 2,000,000 downloads across all mobile platforms.

Hopiko game Ps4#

The development process has been long, challenging and quite stressful at times, but when we're testing the game on the big TV with a PS4 controller, it feels totally worth it. The evil Nanobyte virus is out, gaming is over. It's our first game to come out on these platforms and we're already planning our next. Firstly, a lot of work has been put into the camera movement to ensure that it feels as fast as possible, yet allowing the player to actually play. We're really excited to release HoPiKo on XB1/PS4/Desktop. There are several things we've added to make it play at a pace that a human can cope, but feels even faster. You need to know what's happening before you're eyes have even seen it. When you land on a platform, there's a real "thud". They range from complete 8bit noise effects to synthesis. The main catch to the game’s blocky, abstract art-style and retro aesthetic though is that rather than. Jump from platform to platform avoiding death, exploiting shortcuts and ripping. HoPiKo is a game all about speed and accuracy, that part you might have already guessed. This cements the character in the world as they are directly interacting with the environment.Ī massive part of what makes HoPiKo feel the way it does is the sound effects. HoPiKo is an intense speed run platformer where you get to save gaming. Spawning, jumping, landing, dying, winning and so on. There are a lot of particle effects in HoPiKo. All was well, until the evil nanobyte virus spread. We've also added a subtle bounce to certain platforms, this adds to the feeling of motion, even when the player has reached the end of a jump. In the good old days, the HoPiKo lived and worked inside games consoles, making sure the games kept running.












Hopiko game